![]() ![]() Three superb puzzles that saw the instrument with which you played the game - a folding plastic console - playing a significant role as you interacted with the game's world. It was, I think hindsight can confess, a weak game with a few lovely ideas. It's from the same team that created Another Code, which was rather inexplicably heralded as the great white (or black or pink, and in Japan, a sickly blue) hope for adventures on the DS. This is a story set very much in the real world, but with, well, rather a lot of coincidences. However, despite this impression, Hotel Dusk isn't going anywhere near any of that. Magical rooms, mysterious objects, peculiar characters. And with this put to you at the very start, it triggers ideas that were so beautifully explored in last year's Sci-Fi channel mini-series, The Lost Room. Sent to Hotel Dusk, Kyle finds himself booked into the Wish Room - a room, it is claimed, that will grant your wishes when you sleep there. His life is quite clearly not what it once was, and his deeply cynical attitude provides the lens through which you view the game. However, three years earlier he was a cop for the NYPD, until he was forced to, for reasons not explained until very near the end, shoot someone close to him. His jobs require not only hawking dodgy late 70s technology (as this is when the game is set), but also finding 'lost' items for clients. Kyle Hyde (and yes, he's very proud of his name) is a door-to-door salesman by trade, but with a slightly peculiar edge to his business. ![]() Far more interesting is examining how Hotel Dusk's animated pencil sketches look without coincidental comparison, but it does at least provide a vivid reference point for those who haven't seen it running. At this time, an American release is still not confirmed.The first thing people say when they see pointy clicky adventure Hotel Dusk is, 'That looks like the video by AHA from the 80s!' So it's the first thing I've said too, so it can be mentioned, and now forgotten. It has been announced that Last Window: The Secret of Cape West would be released in Europe on September 17, 2010. Many speculate it will not be localized for North American viewers, however, Nintendo of Europe has aquired the rights to release the game. ![]() A date has not been announced for a North American release due to Cing going bankrupt. In January 2010, Last Window: Mayaonaka No Yakusoku was released in Japan and is a sequel to Hotel Dusk. One reviewer from Electronic Gaming Monthly gave the game a 10, others have also gave the game 9's and 8's. The game has gotten amazing reviews from major critics. Codes - Found later in the game, Kyle will have to crack codes.Later on in the game, you will have to solve the whole puzzle. Jigsaw puzzle - The first puzzle that Kyle will encounter is a simple, half done jigsaw puzzle that guest Melissa can't solve.Three of the hotel rooms haven't been available for six months for an unknown reason. Right across from Room 215 is Room 216, where Iris stays. There is only one guest room on level one - Room 111. Dunning Smith has named every room a name, each one that can be seen on the Hotel's map. Kyle's room is Room 215, which Dunning Smith calls "Wish", on the account that it apparently grants peoples wishes. There are about fifteen or so guest rooms at Hotel Dusk. Melissa Woodward - Guest in Room 219 and daughter of Kevin.Rachel - Secretary for Red Crown's president.Brian Bradley - The man Kyle is looking for.Kyle Hyde - The main character of the game.As the night goes on, Kyle becomes entangled in the guests' web of lies, betrayal and murder. He's still searching for Bradley even though he's a salesman. Kyle Hyde, a former N.Y.P.D detective searching for his partner Brian Bradley, now a traveling salesman arrives at Hotel Dusk to find some things. The game takes place on December 28 and 29, 1979. ![]()
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